At the 1962 Open House held at the Massachusetts Institute of Technology, a student programming project is unveiled on the school’s new DEC PCP-1 computer. In an attempt to demonstrate the machine’s real-time processing power in a context that can be understood by the general public, Steve Russell and his cohorts allow visitors to play the first computer game, Spacewar. The product of months of design and hundreds of man-hours of coding, Spacewar allows two players to navigate their way around the gravity of a sun while trying to blow each other to bits (as displayed on a round oscilloscope). Never patented or copyrighted, Spacewar goes on to “inspire” countless copies, including one of the earliest coin-operated arcade video games, Computer Space.
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