The Game: As Mario (or Luigi, if you’re playing with a second person), you’re trying to rid the sewers of such pests as evil lobsters and turtles. Try to grab as many coins as you can (it’s amazing what people let fall down the drain and into the sewer system sometimes), and always be on the lookout for the fireballs which bounce from level to level. Just how did all these things get into the sewers, anyway? (Atari, 1983)
Memories: Atari snatched the home video game license for Mario Bros. and proved that it could successfully port the game to the Atari 2600, as if to thumb its nose at Coleco for the mediocre (and that’s being charitable) 2600 version of Donkey Kong Jr.. Mario Bros. turned out to be one of the better Atari arcade adaptations.
After three games which revolved around Donkey Kong (including one game in which Mario himself was the bad guy), Nintendo decided to switch the focus exclusively to Mario, introducing his twin brother Luigi, and creating a new virtual “star” in the video game industry whose prominence would eclipse that of the game in which he first appeared.
As with Joust, Mario Bros. focuses on natural ease of game play and the look of key characters. not worrying itself over such things as the bricks making up each platform. The visual tradeoffs make for an eminently playable game which is surprisingly fun with a second player.