Tron
Kevin Flynn, a former top-notch video game programmer, has been hacking his way into the mainframes of his ex-employer, Encom, attempting to unearth the evidence that Encom executive Ed Dillinger stole his code and passed the games off as his own, leaving Flynn to eke out a meager existence as owner of a video arcade. Dillinger begins locking every Encom employee out of their projects at the behest of his artificially intelligent management program, MCP. Programmer Alan Bradley is denied access to his work in progress, a security program called Tron. Alan and his girlfriend Lora, another Encom employee, decide to enlist Flynn’s help. Lora sneaks Flynn into Encom and into her lab – the home of a potentially hazardous teleport experiment. The MCP detects Flynn’s attempts to hack into it, and activates the teleportation equipment, sucking Flynn into its circuitry.
Flynn finds himself in a world where people’s bodies glow in circuitry patterns, and the people aren’t people at all – they are programs, each of them bearing their creators’ likeness. Flynn encounters Tron, Alan’s security program, fighting its ways through numerous video games whose deadly opponents are controlled by the MCP. Tron, imbued with Alan’s desire to override the MCP, is already planning its escape, and in the course of its resistance Tron has earned itself a formidable enemy – Sark, Dillinge r’s program which herds the rest of Encom’s programs into the MCP’s domain and keeps them there. Tron, Flynn and fellow program Ram escape during a light cycle tournament and begin working their way toward the MCP. Ram is killed en route, deleted from memory by the MCP’s video game warriors, and Tron has to abandon Flynn at one point. Determined to follow and help Tron, Flynn could use a lot of help, but receives only a bit. Though Flynn is only a trespasser in the electronic realm, he discovers that what d eletes programs will kill him too, and surviving his many challenges and defeating the MCP is the only way to work his way back into his own body in the real world.
screenplay by Steven Lisberger
story by Steven Lisberger and Bonnie MacBird
directed by Steven Lisberger
music by Wendy CarlosCast: Jeff Bridges (Kevin Flynn/Clu), Bruce Boxleitner (Alan Bradley/Tron), David Warner (Ed Dillinger/Sark), Cindy Morgan (Lora/Yori), Barnard Hughes (Dr. Walter Gibbs/Dumont), Dan Shor (Ram), Peter Jurasik (Crom), Tony Stephano (Peter/Sark’s Lieutenant), Craig Chudy (Warrior #1), Vince Deadrick (Warrior #2), Sam Schatz (Expert Disc Warrior), Jackson Bostwick (Head Guard), Dave Cass (Factory Guard), Gerald Berns (Guard #1), Bob Neill (Guard #2), Ted White (Guard #3), Mark Stewart (Guard #4), Michael Sax (Guard #5), Tony Brubaker (Guard #6), Charles Picerni (Tank Commander), Pierre Vuilleumier (Tank Gunner #1), Erik Cord (Tank Gunner #2), Loyd Catlett (Conscript #1), Michael J. Dudikoff II (Conscript #2), Richard Bruce Friedman (Video Game Player), Loyd Catlett (Video Game Cowboy), Rick Feck (Boy in video arcade), John Kenworthy (Boy in video arcade)
Notes: Bruce Boxleitner and Peter Jurasik would appear together again in the 1990s SF series Babylon 5, which, much as Tron did for movies, forever changed the landscape when it came to television’s use of computer-generated effects. Vince Deadrick would late become Patrick Stewart’s full-time stunt double for Star Trek: The Next Generation and the movies that features the Next Generation crew; Stewart would face off against David Warner in that series as well. (By that point, Warner had also appeared in Star Trek V and VI as different characters.) Dan Shor also appeared in Star Trek: TNG and Voyager as a Ferengi.
LogBook entry and review by Earl Green