Categories
Gaming ToyBox

Further musings on arcades and classic Star Wars toys

As a sort of post-script to this previous post, in which I held my memory upside-down, shook it hard, and watched old quarters tumble out, and while glancing through a catalog that was still stashed away in the back of one of these recently acquired Star Wars goodies, I had another memory come tumbling back into focus, reminding me of just how intertwined my memories of old toys and old video games are.
Earl's Kickman machine - yes, I know it just says KickI remembered my tenth birthday, July 1982, with great clarity. Unbeknownst to me, my mom had been stockpiling Star Wars goodies for quite a while, getting what she could when she could, and was getting ready to foist all of ’em on me at once. But she needed me out of the house for this. The solution? She had my older brother drag me down to the arcade for a while – a long while. We were there for at least a couple of hours, so I’m assuming he was buying some gift-wrapping time. I distinctly remember playing Star Trek and Kickman aplenty during this sortie, which may subconsciously be the reason that one of the latter is sitting behind me right now as I type this. Shawn kept shoveling quarters into my hands, and we were actually there long enough for me to get a little bit bored with it. (Me? Bored? In an arcade? I must’ve been running a fever.) … Read more

Categories
Gaming

Et tu, Studio II?

I’m coming down the home stretch on this year’s Phosphor Dot Fossils video for OVGE, which will be close to 3 hours long (and will be available on DVD at the table this year), and this morning I hooked up my Fairchild Channel F and RCA Studio II consoles, both of which I acquired last year, to grab some of the last footage before I start editing. (I’m also going to grab some Vectrex stuff today, though that requires hooking up another camera for obvious reasons.)
The thing about the Channel F, when you hook it up, is that you quickly realize why, despite it being the first cartridge based video game system, it quickly fell to the Atari VCS. It has some unique controllers, but that’s about all it has going for it; the sound still comes from a speaker in the console itself (whose volume is permanently set at “too loud for something that just sits there and beeps”), and the games…well…they’re interesting academically. Which means that once I get the one-minute-or-so of footage that I need, that machine gets unplugged and put away again.
Beep boop, the Studio II is dead!The Studio II, sadly, is an even worse story. It’s got a completely byzantine hookup – the machine gets its power from the RF adapter, which is where the AC adapter plugs in as well – and after all that, I find…that my Studio II doesn’t work.
Now, this is my own damned fault. I reeled in a massive haul of old games and consoles on eBay last year, and just due to time, I had never plugged this puppy in before. I’ve got a ton of games for it, but no working console to play them on. (By all accounts, I’m not missing much – the thing may be powered by the same processor that drove the Pioneer and Voyager probes, but you’d think this one had been a lot closer to Jupiter’s hard radiation than the spacecraft’s chips had.) Like the song says, all I get is video ga-ga. … Read more

Categories
Gaming

I remember the arcade.

Anyone who knows me – or who has been to my place and seen my retina-wrecking low-light game room – knows that I have a fondness for the arcade of old. And when I say that, I don’t mean the places wrapped in bubble gum colors, but the places that were painted black, with mirrored ceilings and support columns, that just seemed to eat any form of light that didn’t emanate from a game’s screen or its backlit marquee. Yeah. Those were the good days.
Of course, I talk about these places like I’m remembering romantic teenage hangouts, and that simply isn’t the case. I’m remembering single-digit-age and pre-teen hangouts, places that my mom or my brother would take me. Sometimes they’d leave me there and go shopping. Other times they’d stay – even my mom, who could so kick your ass on Ms. Pac-Man. She was cool like that.
I thought I’d sit down and try to squeeze out of my synapses every available memory of the four arcades I frequented in my youth. … Read more

Categories
ToyBox

Rerezzed.

I’ve been taking new photos of some of my video game memorabilia and toys for a new version of the Phosphor Dot Fossils history timeline video that’ll be showing at OVGE on the 19th, and I feel justifiably and insufferably proud of this particular photo:
Tron action figures
That’s a full set of vintage 1982 Tron action figures, lit from behind/inside by a fluorescent light, with the background isolated. (If I hadn’t knocked out the background, you would’ve seen…well…my other hand holding the fluorescent tube.)
Pretty cool eh? The facial features get a bit lost, but the “cool” factor with these was always the translucency, not any great attention to facial likenesses.… Read more

Categories
Gaming

Computer Space simulated (not emulated).

I went hunting for a Computer Space simulator today, as I’m updating and replacing parts of my infamous OVGE history-of-video-games presentation. Computer Space, the first arcade game, can’t be emulated, only simulated; since the game was created with hard-wired solid state logic, and not any kind of microprocessor or ROM, there’s simply nothing to emulate. You either have the real thing, or a program which mimics its characteristics.
Lo and behold, I found this page, offering simple games for the disabled, and it’s a very good representation. You can configure the controls however you like (I’m using what I call my “MAME Asteroids configuration” – left= rotate counterclockwise, right = rotate clockwise, up = thrust, L-CTRL = fire), and can even resize the screen and/or drop the simulated control panel graphics. It’s pretty cool, and it’s actually not a bad game.… Read more

Categories
Gaming

Redesigning the Odyssey2 look.

Not much to report today, but I’m so enthused about the ideas in one of my recent posts on the Videopac.org forums that I thought I’d just reprint ’em here:
This squared so well with something that I’ve been thinking for a couple of years now that I thought it bears repeating:

Gert-Jan wrote:
Why not design a new combined Videopac/Odyssey2 style from scratch??
You all put a lot of work in all those releases. I think you deserve your own design, instead of imitating PHILIPS/Magnavox/Parker, who lacked the commitment to publish these games.
I really do like the designs for MI/PT and PPP I’ve seen here. On the other hand, it feels a little like rewriting history to me.

Odyssey2 Mission Impossible mockupBy all means, let’s rewrite history. Complete sea changes in video game packaging aren’t a total unknown – look at Atari’s switch from its colorful 70s style to the silver-with-red-band style of the 80s. I think there’s ample evidence that Philips was already slowly dismantling the very, very 70s style of packaging and marketing material established by Magnavox. New catalogs were showing an Odyssey2 logo in a Serpentine Bold style font, not the “zooming” version used since 1978. And even some of the Odyssey3 prototypes seemed to have a badge that confirmed a move into a more modern style. Chances are, had the O3 taken off, the old O2 style of packaging would’ve been out the door. It just wasn’t in keeping with the times.
So let’s play with some ideas of what would’ve been, maybe even with an eye toward implementing them for future releases? I understand the call for a traditional approach on repro releases of unreleased 80s games, but look at the problems we already run into – should it be Odyssey2 style or Philips Videopac style? Well…what if those were one and the same?
Videopac Mission Impossible mockup(Click on “Mission Impossible” thumbnails for really, really big versions; the “Martian Threat” thumbnail is another example I threw together as an afterthought.)
The concept: a double-fronted box. Flip it over, and you see the other cover. Those who want an O2 box to display would have what they want, and the same for the Philips Videopac crowd. (I could even see eliminating the “2” from “Odyssey” – I don’t think there’s any realistic expectation of a new Magnavox Odyssey homebrew that these could be confused with, and that would also make Brazilian Odyssey collectors happy, since to them, the Odyssey2 is the Odyssey.)
Odyssey2 Martian Threat mockupNow, here’s an even more radical concept: have the boxes printed up in a stock size that’s just big enough to hold the cartridge and a one-sheet mini-manual, folded into quarters or sixths. We’re talking slightly bigger than a pack of playing cards. This way, you have a box that meets the minimum needs of protecting and displaying your cart, but the homebrew makers aren’t going broke trying to approximate the fancy-folded O2 cardboard containers, or trying to come up with empty Videopac plastic cases.
This would probably also help move more cartridges at gaming expos and the like.
Rationales on where everything is:
“Lost Treasures Series”: The original O2 line had the Challenger Series and Voice Series, and the Philips Videopac had Plus series games. This corner graphic could be anything – “New Classics” (homebrews), “Applications Series” (believe it or not, such a thing is about to come out!), “Lost Treasures” (unreleased protos), etc.
“Originally released by…”: For “Lost Treasures,” identifies and gives credit to the original producer of the game; for homebrews, would say something like “Designed and programmed by…” and the programmer’s name. Credit where it’s due.
“Also compatible with…”: This could also be, for something like Interpol, “May not be compatible with Odyssey2 game system” or what have you. Or, for Philips Videopac+ games, “Compatible with Odyssey3 Prototype Consoles” or somesuch. Imagine having something like KTAA being the first-ever boxed O3 game!
Anyway, that was the post I made at Videopac.org. For those not in the know, explanations aplenty follow. … Read more

Categories
Gaming

Time to surf the web.

Odyssey2 Videopac Spider-ManAny day with a new game in the mail is a good day, methinks. Case in point: this dandy release of the recently discovered Videopac/Odyssey2 prototype of Spider-Man. I’ve been playing it a bit and it’s quite…aggravating! Even the Atari 2600 version of this game got on my nerves something fierce, and the Odyssey2 version is no exception. 😆 I’m consistently stunned by what the programmers for this system were able to make it do in its twilight years. I’ll have a more thorough review posted soon, complete with video. I’m also pleased to report that, as advertised, it plays beautifully on a North American O2 console with no audiovisual irregularities that I can detect. … Read more

Categories
Gaming

Colecovision Day!

Today, I finally figured out that I’m a complete dimwit and haven’t had my Colecovision hooked up correctly in a dog’s age. 🙄 I needed to grab some video from the old thing from one particular game, but I got a bit of a Colecovision jones going and wound up playing (and getting video from) several games. Played rounds of Buck Rogers: Planet Of Zoom, Pac-Man, Donkey Kong, Donkey Kong Jr., Frenzy, Ladybug, Jungle Hunt, Venture, and yes, even Smurf. That last game is so frustrating – it should be fun, but the controls just make it supremely frustrating. Its graphics really were quite something back in the day, but the control scheme kills the deal. I was going to play the Galaxian cartridge I picked up last year at OVGE, only find that it was dead! 😕 Ah well. All in all, got about an hour and a half of gaming in today, and to coin a phrase, I think I needed that.
Vacation starts tomorrow. Can’t. Wait.… Read more