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Gaming

Et tu, Studio II?

I’m coming down the home stretch on this year’s Phosphor Dot Fossils video for OVGE, which will be close to 3 hours long (and will be available on DVD at the table this year), and this morning I hooked up my Fairchild Channel F and RCA Studio II consoles, both of which I acquired last year, to grab some of the last footage before I start editing. (I’m also going to grab some Vectrex stuff today, though that requires hooking up another camera for obvious reasons.)
The thing about the Channel F, when you hook it up, is that you quickly realize why, despite it being the first cartridge based video game system, it quickly fell to the Atari VCS. It has some unique controllers, but that’s about all it has going for it; the sound still comes from a speaker in the console itself (whose volume is permanently set at “too loud for something that just sits there and beeps”), and the games…well…they’re interesting academically. Which means that once I get the one-minute-or-so of footage that I need, that machine gets unplugged and put away again.
Beep boop, the Studio II is dead!The Studio II, sadly, is an even worse story. It’s got a completely byzantine hookup – the machine gets its power from the RF adapter, which is where the AC adapter plugs in as well – and after all that, I find…that my Studio II doesn’t work.
Now, this is my own damned fault. I reeled in a massive haul of old games and consoles on eBay last year, and just due to time, I had never plugged this puppy in before. I’ve got a ton of games for it, but no working console to play them on. (By all accounts, I’m not missing much – the thing may be powered by the same processor that drove the Pioneer and Voyager probes, but you’d think this one had been a lot closer to Jupiter’s hard radiation than the spacecraft’s chips had.) Like the song says, all I get is video ga-ga. … Read more

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Gaming

I remember the arcade.

Anyone who knows me – or who has been to my place and seen my retina-wrecking low-light game room – knows that I have a fondness for the arcade of old. And when I say that, I don’t mean the places wrapped in bubble gum colors, but the places that were painted black, with mirrored ceilings and support columns, that just seemed to eat any form of light that didn’t emanate from a game’s screen or its backlit marquee. Yeah. Those were the good days.
Of course, I talk about these places like I’m remembering romantic teenage hangouts, and that simply isn’t the case. I’m remembering single-digit-age and pre-teen hangouts, places that my mom or my brother would take me. Sometimes they’d leave me there and go shopping. Other times they’d stay – even my mom, who could so kick your ass on Ms. Pac-Man. She was cool like that.
I thought I’d sit down and try to squeeze out of my synapses every available memory of the four arcades I frequented in my youth. … Read more

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Gaming

Computer Space simulated (not emulated).

I went hunting for a Computer Space simulator today, as I’m updating and replacing parts of my infamous OVGE history-of-video-games presentation. Computer Space, the first arcade game, can’t be emulated, only simulated; since the game was created with hard-wired solid state logic, and not any kind of microprocessor or ROM, there’s simply nothing to emulate. You either have the real thing, or a program which mimics its characteristics.
Lo and behold, I found this page, offering simple games for the disabled, and it’s a very good representation. You can configure the controls however you like (I’m using what I call my “MAME Asteroids configuration” – left= rotate counterclockwise, right = rotate clockwise, up = thrust, L-CTRL = fire), and can even resize the screen and/or drop the simulated control panel graphics. It’s pretty cool, and it’s actually not a bad game.… Read more

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Gaming

We got game

Nothin’ fancy going on today – still dealing with a wee bit of very mild food poisoning from the other night’s pork chops. 😕 Needless to day, I’ve been in the bathroom quite a bit. At any rate though, I’ve added a new multimedia page – Game Artwork that I’ve done for various homebrews and repro releases for the Atari consoles and Odyssey2. I realized I’ve built up quite a few of these, so I figured, why not stow ’em all in one place? Those games which are available currently have their artwork marked as such (so no one tries anything funny – not that I’m saying that anyone reading this would do that, but just in case…there’s this thing called Google image search, y’see…) and I heartily encourage you to pick up those games in real live cartridge form. (It’s not like I get a cut of sales or anything, but they just happen to be pretty neat games.) This gallery will expand more as time goes on, seeing as I’ve already been asked in the past week about illustrating another Odyssey game… 😉… Read more

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Gaming Music Television & Movies

Jar Jar links.

Not much to speak of this morning – my digestive system is still engaged in a lively debate with itself over whether or not the pork chops with stuffing my wife cooked for me are agreeing with it in any civilized way – so here are a couple of nifty links you might want to check out.
Doctor WhoThe Beginner’s Guide To Doctor Who: Whether you’re only casually acquainted with the original series of Doctor Who, or only gave in to the Time Lord’s charms when the new series started, here’s a nifty little semi-interactive guide to the original show. It’s not a terribly deep survey of classic Who (and the “monsters” segment is little more than a target game minus the reward), but it’s a decent enough refresher course. There’s a focus on classic characters and enemies who have appeared in the new show (i.e. Sarah, K-9, the Daleks), though some of the other mentions are somewhat curious, and one wonders if they have any bearing on the upcoming finale of the second season…
John BillingsleyMad props to Phlox: The Futon Critic is giving mad props to John Billingsley (formerly Enterprise’s Dr. Phlox) as the “breakout star” of ABC’s new fall drama series The Nine. (I’ve seen some preview stuff on the network feeds myself, and this review of the pilot only confirms for me that this is a show to keep an eye on later this year.) I’d find it riotously funny if DVD sales of Enterprise suddenly spiked because everyone wanted to see that show that Billingsley used to be on.
Pre-owned games and the law: a fascinating essay from a legal perspective about the rumors that Sony has plans to squash the used video game market, and largely right on the money. Now here’s a wild idea: how about making games that are just so darned cool that we don’t want to ever get rid of them? (Novel thinking, I know.) Still counting down to the Red Star release to see if it fits that category. Back on track, it’d also help if the pricing was a little more realistic on new games. The last current-generation game I bought new was We Love Katamari; total outlay was $25. (Well, technically, total outlay was nothing – I got it with a Wal-Mart gift card I got at Christmas.) Quick check of the ol’ PS2/Gamecube shelf…I’ve bought more than 2/3 of my current-generation games used. (Curiously enough, the only ones I’ve gotten new have been both Katamari games, Taito Legends and Pac-Man Vs. for the ‘cube, though that latter game was packed in with a budget “greatest hits” re-release of the otherwise forgettable Pac-Man World 2. So, if you’ve got a cheap game from Japan, I guess I’m all yours.) In short, if Sony and its licensees weren’t pricing their new product into the stratosphere, and were producing stuff with real replay value, that’d go a long way toward solving this perceived “problem” of the used game market. (Or, if you want the statistics spun in a different direction: I’ve spent more on Odyssey2 games this year than I have on Playstation 2 games. But admittedly, that’s just me.)
And last but not least – a new Weird Al song for free! Weird Al Yankovic is apparently coming down the home stretch of a new album, and if that wasn’t good enough news for you, he’s unleashing a free song that didn’t make the cut, for – rough estimate here – zero dollars. (I also see Al has linked to Rob’s UHF pilgrimage on his links page!)
Hope you have a good weekend. The Mrs. is headed out of town for several days for a postal convention, or she’s going to go postal at a convention, or something like that – I really need to get some clarification there. So for a few days it’s me, Othello, Olivia and Xena. How much you wanna bet we’ll have the place completely trashed by Monday night?… Read more

Categories
Gaming

The cool calculating cat is out of the bag.

Calculator!Remember the mystery image several days ago? Well, the cat’s out of the bag – that’s part of the cover artwork for a new Odyssey2 cartridge, Calculator!, debuting at this weekend’s Midwest Gaming Classic in Milwaukee. If you want to see the real deal, Packrat Video Games has a picture posted here – truth be told, it looks better than I thought it would when actually printed out. I almost like the cartridge label better than the manual! As with the previous O2 release by Rene Van Den Enden and Packrat, David “Ozyr” Fleming wrote the manual and I did the artwork. (As a tribute to this continued collective relationship, this cover has a slight in-joke reference to Rene’s O2 Pong game – the mechanical hand punching the calculator buttons is meant to be the same robot hand that’s holding the paddle in the Pong cover art. If Rene ever creates a game that doesn’t lend itself to an appearance by robot appendages, I’m in big trouble.) Calculator! isn’t a game per se – it’s…well…a calculator. Because everyone should balance their checkbook on a membrane keyboard at least once in their lives. Packrat will have it available after the show on their web site, or you can hit the MGC in Milwaukee this weekend.… Read more

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Gaming

Redesigning the Odyssey2 look.

Not much to report today, but I’m so enthused about the ideas in one of my recent posts on the Videopac.org forums that I thought I’d just reprint ’em here:
This squared so well with something that I’ve been thinking for a couple of years now that I thought it bears repeating:

Gert-Jan wrote:
Why not design a new combined Videopac/Odyssey2 style from scratch??
You all put a lot of work in all those releases. I think you deserve your own design, instead of imitating PHILIPS/Magnavox/Parker, who lacked the commitment to publish these games.
I really do like the designs for MI/PT and PPP I’ve seen here. On the other hand, it feels a little like rewriting history to me.

Odyssey2 Mission Impossible mockupBy all means, let’s rewrite history. Complete sea changes in video game packaging aren’t a total unknown – look at Atari’s switch from its colorful 70s style to the silver-with-red-band style of the 80s. I think there’s ample evidence that Philips was already slowly dismantling the very, very 70s style of packaging and marketing material established by Magnavox. New catalogs were showing an Odyssey2 logo in a Serpentine Bold style font, not the “zooming” version used since 1978. And even some of the Odyssey3 prototypes seemed to have a badge that confirmed a move into a more modern style. Chances are, had the O3 taken off, the old O2 style of packaging would’ve been out the door. It just wasn’t in keeping with the times.
So let’s play with some ideas of what would’ve been, maybe even with an eye toward implementing them for future releases? I understand the call for a traditional approach on repro releases of unreleased 80s games, but look at the problems we already run into – should it be Odyssey2 style or Philips Videopac style? Well…what if those were one and the same?
Videopac Mission Impossible mockup(Click on “Mission Impossible” thumbnails for really, really big versions; the “Martian Threat” thumbnail is another example I threw together as an afterthought.)
The concept: a double-fronted box. Flip it over, and you see the other cover. Those who want an O2 box to display would have what they want, and the same for the Philips Videopac crowd. (I could even see eliminating the “2” from “Odyssey” – I don’t think there’s any realistic expectation of a new Magnavox Odyssey homebrew that these could be confused with, and that would also make Brazilian Odyssey collectors happy, since to them, the Odyssey2 is the Odyssey.)
Odyssey2 Martian Threat mockupNow, here’s an even more radical concept: have the boxes printed up in a stock size that’s just big enough to hold the cartridge and a one-sheet mini-manual, folded into quarters or sixths. We’re talking slightly bigger than a pack of playing cards. This way, you have a box that meets the minimum needs of protecting and displaying your cart, but the homebrew makers aren’t going broke trying to approximate the fancy-folded O2 cardboard containers, or trying to come up with empty Videopac plastic cases.
This would probably also help move more cartridges at gaming expos and the like.
Rationales on where everything is:
“Lost Treasures Series”: The original O2 line had the Challenger Series and Voice Series, and the Philips Videopac had Plus series games. This corner graphic could be anything – “New Classics” (homebrews), “Applications Series” (believe it or not, such a thing is about to come out!), “Lost Treasures” (unreleased protos), etc.
“Originally released by…”: For “Lost Treasures,” identifies and gives credit to the original producer of the game; for homebrews, would say something like “Designed and programmed by…” and the programmer’s name. Credit where it’s due.
“Also compatible with…”: This could also be, for something like Interpol, “May not be compatible with Odyssey2 game system” or what have you. Or, for Philips Videopac+ games, “Compatible with Odyssey3 Prototype Consoles” or somesuch. Imagine having something like KTAA being the first-ever boxed O3 game!
Anyway, that was the post I made at Videopac.org. For those not in the know, explanations aplenty follow. … Read more

Categories
Gaming Toiling In The Pixel Mines

Good gnus or great gnus?

What do you want first, the good news or the great news?
The good news: the cover artwork I was working on for an upcoming new Odyssey2 homebrew is approved, everyone’s OK with it, and I’ve handed in the full-size, ready-to-print 300dpi graphics files. Keep an eye out at Packrat Video Games
The great news: this year’s Oklahoma Video Gaming Exhibition has been announced – it’s still in Tulsa and it’s taking place on Saturday, August 19th. With no CGE to go to this year, this is the year for the smaller shows to shine, and I’ve been looking forward to this news. As usual, I’ll be bringing plenty of forgotten classics to the show, and I think I’ve talked Charles Pearson (a.k.a. ubikuberalles) into toting an Altair computer with him. A working one. (I’ll let him tell you more about that himself if he likes – it’s cool stuff provided you’re of a certain age, or just an afficionado of classic computers.) I always enjoy completely blowing the minds of the younger set with the old analog Magnavox Odyssey game console, and I think those two things together would succeed admirably in completely frying the brains of the younger generation. Remember, kids – this is what the future used to look like! … Read more