Category: Video Games

Zaxxon

ZaxxonSega introduces the cult classic arcade game Zaxxon, significantly raising the bar for arcade graphics with its three-quarter isometric 3-D view (and making it nearly impossible to translate faithfully to home video game consoles of the era). Though this new perspective doesn’t make Zaxxon easy to play, it becomes one of the first video games that players line up just to look at.

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Robotron: 2084

Robotron: 2084The legendarily tough arcade game Robotron: 2084, designed by Eugene Jarvis (creator of Defender), hits arcades across America and becomes an instant hit. With its two joysticks – one for moving the player’s character, one for firing in any direction – Robotron continues Williams’ hallmark of challenging control schemes, and screws with the fight-or-flight responses of arcade gamers everywhere for years to come.

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Disco No. 1

The Stateside arm of Japanese video game maker Data East releases the arcade game Disco No. 1 in the United States, having apparently missed the memo announcing that disco is dead.

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Emerson Arcadia 2001

Arcadia 2001Emerson, an American radio and telvision manufacturer that has shown no previous interest in the video game boom, releases its own console, the Emerson Arcadia 2001. Intended to be a serious challenger to the Atari VCS and Intellivision, the Arcadia 2001 has limited graphics capabilities and a limited library boasting relatively generic sports games and knock-offs of popular arcade games, as well as a few incredibly obscure licensed arcade ports.

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Pac-Man defeats K.C. Munchkin

K.C. MunchkinIn a federal court hearing in Chicago, Atari and Midway – as the American licensees of Pac-Man – are victorious over Magnavox, whose Odyssey2 cartridge K.C. Munchkin was alleged to infringe on Pac-Man. The court ruling, which results in an injunction forcing Magnavox to pull K.C. Munchkin off the market, says it “captures the ‘total concept and feel’ of, and is substantially similar to, Pac-Man,” and that Magnavox “jeopardized the substantial investments of Midway and especially Atari.” Beaten but defiant, Magnavox releases a K.C. Munchkin sequel later in the year.

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Reactor

ReactorGottlieb introduces the arcade game Reactor in the United States, a unique trackball-driven game with thumping synthesized hard rock musical accompaniment.

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The Empire Strikes Home

The Empire Strikes BackReleased a couple of years after the movie that inspired it, Parker Brothers’ The Empire Strikes Back for the Atari VCS is the very first Star Wars video game to hit the market. Though games inspired by the movies have been appearing since the first film was still in theaters, this is the first game officially licensed by Lucasfilm. It pits players against an endless onslaught of Imperial Walkers (and unlike the movie’s rebels, the player has no chance of surviving indefinitely).

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Hear about it on the Sci-Fi 5 podcast

Loco Motion

GyrussKonami introduces the arcade game Loco Motion in the United States, one of its earliest self-released coin-ops (most titles had previously been licensed through Stern).

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Demon Attack and other Imagic firsts

AvalancheImagic, recently formed from a group of ex-Atari programmers, releases its first wave of cartridges for the Atari VCS home video game system. The first group of games includes Demon Attack, the pool game Trick Shot and the first-person space flight sim Star Voyager. With silver foil boxes and game artwork utilizing miniature models, the Imagic games have a distinctive look on the store shelves, and the games themselves quickly acquire the company a good reputation..

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Mythicon: the myth begins!

Fire Fly by MythiconCupertino businessman Larry Jones incorporates Mythicon, a new video game software publisher focused entirely on providing games for the Atari VCS. With the knowledge that the market for VCS software is already becoming flooded, Mythicon’s business model involves selling games for a price point just under $10 each, and distributing them in grocery stores and drug stores rather than the usual retail chain outlets. Only three games – all three regarded as some of the worst yet produced for the VCS – are released before Mythicon closes up shop.

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Pac-Man Fever

Pac-Man FeverCBS unleashes a particularly virulent strain of Pac-Man Fever into record stores, courtesy of rock group Buckner & Garcia, and there is no cure in sight. With musical odes to the arcade games Pac-Man, Donkey Kong, Defender, Frogger, Asteroids, Berzerk, Centipede, and even the relatively obscure coin-op Mouse Trap, this album’s release probably marks the high point of the video game industry “boom” – the apex at which public awareness of video games is at the saturation point, having seeped into the rest of pop culture.

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Ms. Pac-Man

Ms. Pac-ManMidway delivers the long-anticipated sequel to Pac-Man to eager arcade operators. Ms. Pac-Man – a game which originated not from Pac-Man’s creators in Japan, but from an American “enhancement kit” maker called General Computer Corporation – arrives in arcades and immediately starts to break earnings records, eventually becoming the top-earning coin-op video game in American history.

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Mouskattack

Sierra On-Line releases the computer game Mouskattack. Designed by John Harris, this is one of several titles Sierra will publish to get a Pac-Man-style game on the home computer market before Atari can release an official port. It is available for the Atari home computers.

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Yars’ Revenge

Atari 2600Atari releases the original title Yars’ Revenge for the Atari VCS home video game console. Despite not being a port of a popular arcade game (though it started out as an attempt to port Star Castle to the VCS), Yars’ Revenge sells well thanks for favorable reviews and good word-of-mouth. A pack-in comic from DC Comics, “Yars’ Revenge: The Qotile Ultimatum”, is included.

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Defender

Atari 2600Atari releases the home version of the arcade hit Defender as a cartridge for the Atari VCS home video game system. Though the game undergoes major alterations to fit within the VCS’ memory, Defender sells well. It includes the first issue of a tie-in comic book, Atari Force, created by DC Comics (a subsidiary of Warner Communications, just like Atari).

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Games By Apollo founded

Guardian by Games By ApolloNewly exposed to the rapidly expanding video game industry, Dallas businessman Patrick Roper files incorporation papers for a new video game manufacturer, Games By Apollo. Having started a video game company, Roper places ads in local newspapers seeking programmers to make games for the Atari VCS. In one year of operation, Roper – seeing the much better-funded Activision as his primary competition – overproduces all of Apollo’s nearly dozen titles, leading to a round of price cuts on the company’s products.

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Fantasy

FantasyBetter known for making jukeboxes and speakers, Rock-Ola continues trying to make inroads into the video game industry by releasing Fantasy in the United States. The arcade game, originated in Japan by SNK, is one of the very first coin-op games to allow players to insert additional coins to continue from the location of their previous game’s end within a set amount of time. With several screens requiring players to develop completely different strategies on the fly, Fantasy doesn’t gain much of a following; many arcade operators gut and convert their Fantasy machines into other games. (This is your webmaster’s all-time favorite arcade game.)

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Ladybug

LadybugArcade game maker Universal presents its entry in the industry-wide rush to get “a game like Pac-Man” into locations everywhere, the maze chase Ladybug. This is the first game from Universal to utilize the unique “spell EXTRA” method of awarding players extra “lives”, which practically becomes a Universal trademark in later games.

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Mouse Trap

Mouse TrapExidy’s colorful coin-op video game Mouse Trap arrives in arcades, challenging players to not only keep up with the action on screen, but to tap the right color-coded door button on the control panel at the right time, allowing the mouse to escape from hungry cats. In a very short time, Mouse Trap is deemed worthy of song on Buckner & Garcia’s upcoming album Pac-Man Fever. Read more

K.C. Munchkin arrives

K.C. MunchkinBeating Atari’s home adaptation of Pac-Man to the punch by nearly half a year, Magnavox introduces K.C. Munchkin for the Odyssey2. Within three weeks, after widespread occurrences of dealers describing the game as “just like Pac-Man” (despite specific instructions from Magnavox not to do so), Atari sues Magnavox for violating copyright law.

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Electronic Games Magazine

Electronic GamesReese Communications publishes the first issue – and, if it doesn’t sell well, likely the only issue – of Electronic Games Magazine, the first periodical devoted to video games and other electronic forms of entertainment. Video Magazine columnists Bill Kunkel and Arnie Katz (operating under the pseudonym Frank Laney Jr. in order to protect his more “serious” writing work) propose the magazine after a string of successful video-game-focused issues of Video, and, with Katz’ wife Joyce Worley joining in the writing and editing duties, become the first video game journalists, inventing such now-common terms as “playfield”, “screenshot”, and “Easter egg”. Though the first issue could have been a one-off experiment, the magazine goes monthly by the end of spring 1982.

Turbo

TurboSega raises the graphical bar for first-person driving games with the release, at year’s end, of the arcade game Turbo. Adding constantly-changing, scrolling scenery and a variety of other cars as obstacles, Turbo undoubtedly trips up many a video game racing veteran with pure eye candy.

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Crazy Otto

Insert CoinGeneral Computer Corp., a small company making “grey market” modification kits to freshen up Pac-Man and Missile Command arcade games, cuts a deal with Midway, the American licensee for Pac-Man, handing over the code to its Pac-Man modification kit Crazy Otto. Midway contracts GCC to continue work on the kit, but now under license. The first thing to go are the kit’s name and its modified Pac-Man character, who now has legs. A few changes and a few months later, the game’s central character has no legs, but will now sport lipstick and a pink bow, as Midway prepares to officially release the new game as an authorized Pac-Man sequel, Ms. Pac-Man – amazingly good luck for a small business that could just as easily have been sued into oblivion.

Berzerk

Atari 2600Atari releases the home version of the arcade hit Berzerk as a cartridge for the Atari VCS home video game system. Almost a dead ringer for the graphically simple arcade game, the console port is only missing the distinctive Cylon-esque voice synthesis of the coin-op. The second issue of the Atari Force comic from fellow Warner Communications subsidiary DC Comics is packed-in with Berzerk.

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Pac-Man Fever

Pac-Man FeverA musical ode to video gaming starts climbing the charts as Buckner & Garcia issue their single Pac-Man Fever (a full album, filled out with other video game tribute songs, will follow in 1982). Shortly before the album’s release, the “Pac-Man Fever” single peaks in the Billboard Hot 100 at #9, having sold over a million copies.

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Pleiads or Pleiades?

Centuri releases the arcade video game Pleiades (spelled correctly on the arcade cabinet, though the game identifies itself onscreen as “Pleiads”), licensed from Japanese company Tahkan International.

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Frogger

FroggerCreated by Japanese video game manufacturer Konami (which has yet to establish a corporate foothold in North America), Frogger is introduced to the United States by Sega, and becomes an instant arcade hit whose cute graphics make it a natural for Pac-Man fans. In time, Frogger inspires a rock song, a cartoon, and numerous home video game cartridges.

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Make Trax

Make TraxNot wanting to miss a piece of the Pac-Man pie, American pinball & video game manufacturer Williams Electronics releases Make Trax in Stateside arcades, one of the few Japanese-made games licensed by Williams for American release. Yet another maze chase game, Make Trax at least has the novelty of turning the player into a paintbrush trying to coat the entire maze with color.

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Qix

QixThe first game generated by west coast programmers working for Taito’s new American game design division, Qix hits the arcades, reeling players in with its weird sound effects, abstract game play, and an enemy that anticipates the look of Windows screen savers years before either Windows or screen savers exist. Qix becomes an instant cult classic, though it proves to be nearly impossible to replicate with the current generation of home video game hardware.

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Vanguard

VanguardChallenging players to fly their space fighter through an array of twisty mazes in an attempt to reach the final goal – destroying the “brain” of an enemy rocket – SNK’s Vanguard is released in American arcades. This is one of the first coin-op video games to present the player with an option upon running out of “lives”: allow the game to end, or insert another quarter or token to continue from the last position.

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