The Mother of All Demos
At the Fall Joint Computer Conference held at the San Francisco Convention Center, computer visionary Douglas Englebart demonstrates a collaborative computer system loaded down with groundbreaking technologies: the first computer mouse, driving a point-and-click object-oriented graphical user interface, bitmapped graphics, hypertext, real-time video conferencing, and a live networked collaborative space. Decades later, computer historians give this event – billed in the conference program as “a research center for augmenting human intellect” – a new name: the mother of all demos.
The Brown Box
At Sanders Associates, Ralph Baer completes the sixth iteration of his recently-patented Television Gaming & Training Apparatus, now covered in brown woodgrain and called “The Brown Box.” Utilizing logic circuits and spot generators rather than a computer chip, the Brown Box is capable of playing video ping pong and other simple games. This is the prototype of the first mass-marketed home video game system. Sanders begins courting prospective licensees, including RCA, Zenith, General Electric, Motorola and Magnavox; companies already manufacturing television sets will be the corporate entites most likely to show an interest. RCA declines, but one of its executives, having seen the Brown Box demonstrated, later defects to Magnavox, which eventually licenses the Brown Box technology from Sanders. The result will be the Magnavox Odyssey, the first-ever home video game console.